Birth of Nari
CONTROLS :
Right mouse : Drag the tiles
Left mouse : Delete tiles (or select the target if warphole tile is triggered)
Middle mouse wheel : triggers the secondary specifitary of certains tiles (rotation tiles and warphole tile)
Camera controls :
Right mouse (outside of the interface) : pivot
Middle mouse wheel : zoom
HOW TO PLAY :
Goal: Claims banana
Game over: If you not claims banana in one turn, you must reset if this is happening
HOW TO CONTROL :
You can drop tiles in the board (you must first drop in the scribbled tile) and click on the "Play !". Depending on the situation in Nari space and of your algorithmia, you can achieve some pretty result.
TILES LEXIC :
-Run tile (RED) : move Nari in one forward case. Trigger tile bellow ↓
-Rotation tile (BLUE) : rotate Nari in 90/-90/180° degrees dependently of your choice (middle mouse wheel in the tile when is dropped). Trigger tile bellow ↓
-Valid tile (YELLOW) : check in one forward case if is a wall. If return false Trigger tile left ←. If return true Trigger right →
-Warphole tile (PURPLE) : When is trigger, redirect in the target (middle mouse wheel and then left mouse for targeting). Triggers nothing if is has no target
CREDITS :
- SpartG - Dev, Game Design, UI and 3D graphics
- Music used: "Fun Puzzle Quest!" by HeatleyBros
- Sounds effects provided by "Retro 8 Bit Sounds" from GameMaster Audio
Status | Released |
Platforms | HTML5, Windows |
Author | Moelumi |
Genre | Puzzle, Educational |
Made with | Unreal Engine |
Tags | 3D, Colorful, Cute, Low-poly, PuzzleScript, Short, Singleplayer, tikigamejam, Turn-based |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | Textless |
Download
Development log
- Birth of Nari Post Jam v1 - QoL Update !Mar 04, 2022
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